#[repr(C)]pub enum ShaderStage {
Vertex = 0,
Pixel = 1,
}
Variants§
Trait Implementations§
Source§impl BinRead for ShaderStage
impl BinRead for ShaderStage
Source§fn read_options<R: Read + Seek>(
__binrw_generated_var_reader: &mut R,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<Self>
fn read_options<R: Read + Seek>( __binrw_generated_var_reader: &mut R, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<Self>
§fn read_be<R>(reader: &mut R) -> Result<Self, Error>
fn read_be<R>(reader: &mut R) -> Result<Self, Error>
Read
Self
from the reader using default arguments and assuming
big-endian byte order. Read more§fn read_le<R>(reader: &mut R) -> Result<Self, Error>
fn read_le<R>(reader: &mut R) -> Result<Self, Error>
Read
Self
from the reader using default arguments and assuming
little-endian byte order. Read more§fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
Read
T
from the reader assuming native-endian byte order. Read more§fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Read
Self
from the reader, assuming big-endian byte order, using the
given arguments. Read more§fn read_le_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_le_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Read
Self
from the reader, assuming little-endian byte order, using
the given arguments. Read moreSource§impl Clone for ShaderStage
impl Clone for ShaderStage
Source§fn clone(&self) -> ShaderStage
fn clone(&self) -> ShaderStage
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ShaderStage
impl Debug for ShaderStage
impl Copy for ShaderStage
Auto Trait Implementations§
impl Freeze for ShaderStage
impl RefUnwindSafe for ShaderStage
impl Send for ShaderStage
impl Sync for ShaderStage
impl Unpin for ShaderStage
impl UnwindSafe for ShaderStage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more