use std::io::Cursor;
use crate::ByteSpan;
use binrw::binread;
use binrw::BinRead;
#[binread]
#[derive(Debug, Clone, Copy)]
#[repr(C)]
pub enum ShaderStage {
#[br(magic = 0u8)]
Vertex,
#[br(magic = 1u8)]
Pixel,
}
#[binread]
#[derive(Debug)]
#[brw(little)]
#[allow(dead_code)]
struct SchdHeader {
magic: i32, #[br(count = 3)]
#[bw(pad_size_to = 3)]
#[bw(map = |x : &String | x.as_bytes())]
#[br(map = | x: Vec<u8> | String::from_utf8(x).unwrap().trim_matches(char::from(0)).to_string())]
version: String,
stage: ShaderStage,
dxc_magic: u32, file_length: i32,
shader_offset: u32,
parameter_offset: u32,
}
#[derive(Debug)]
pub struct Schd {}
impl Schd {
pub fn from_existing(buffer: ByteSpan) -> Option<Self> {
let mut cursor = Cursor::new(buffer);
SchdHeader::read(&mut cursor).ok()?;
Some(Schd {})
}
}