pub struct GameInstanceObject { /* private fields */ }
Trait Implementations§
Source§impl BinRead for GameInstanceObject
impl BinRead for GameInstanceObject
Source§fn read_options<R: Read + Seek>(
__binrw_generated_var_reader: &mut R,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<Self>
fn read_options<R: Read + Seek>( __binrw_generated_var_reader: &mut R, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<Self>
§fn read<R>(reader: &mut R) -> Result<Self, Error>
fn read<R>(reader: &mut R) -> Result<Self, Error>
Read
Self
from the reader using default arguments. Read more§fn read_be<R>(reader: &mut R) -> Result<Self, Error>
fn read_be<R>(reader: &mut R) -> Result<Self, Error>
Read
Self
from the reader using default arguments and assuming
big-endian byte order. Read more§fn read_le<R>(reader: &mut R) -> Result<Self, Error>
fn read_le<R>(reader: &mut R) -> Result<Self, Error>
Read
Self
from the reader using default arguments and assuming
little-endian byte order. Read more§fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
Read
T
from the reader assuming native-endian byte order. Read more§fn read_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Read
Self
from the reader using the given arguments. Read more§fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Read
Self
from the reader, assuming big-endian byte order, using the
given arguments. Read more§fn read_le_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_le_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Read
Self
from the reader, assuming little-endian byte order, using
the given arguments. Read moreSource§impl Debug for GameInstanceObject
impl Debug for GameInstanceObject
Auto Trait Implementations§
impl Freeze for GameInstanceObject
impl RefUnwindSafe for GameInstanceObject
impl Send for GameInstanceObject
impl Sync for GameInstanceObject
impl Unpin for GameInstanceObject
impl UnwindSafe for GameInstanceObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more