Expand description
Reading layer information for a map (LGB)
Structs§
- Aetheryte
Instance Object - BGInstance
Object - BNPC
Instance Object - Chair
Marker Instance Object - Client
Path Instance Object - Collision
BoxInstance Object - Color
- ColorHDRI
- ENPC
Instance Object - EnvLocation
Object - EnvSet
Instance Object - Event
Instance Object - Event
Range Instance Object - Exit
Range Instance Object - Fate
Range Instance Object - Game
Instance Object - Gathering
Instance Object - Gimmick
Range Instance Object - Heap
String - A string that exists in a different location in the file, usually a heap with a bunch of other strings.
- Instance
Object - Layer
- Layer
Chunk - Layer
Group - Layer
Header - Layer
SetReferenced - Layer
SetReferenced List - Light
Instance Object - LineVFX
Instance Object - MapRange
Instance Object - NPCInstance
Object - PopRange
Instance Object - Position
Marker Instance Object - Prefetch
Range Instance Object - Quest
Marker Instance Object - Server
Path Instance Object - Shared
Group Instance - Sound
Instance Object - String
Heap - Target
Marker Instance Object - Transformation
- Treasure
Instance Object - Trigger
BoxInstance Object - VFXInstance
Object
Enums§
- Colour
State - Door
State - EnvSet
Shape - Exit
Type - Layer
Entry Data - Layer
Entry Type - Light
Type - Model
Collision Type - Point
Light Type - PopType
- Position
Marker Type - Rotation
State - Transform
State - Trigger
BoxShape