Struct physis::shpk::NodeBinReadArgBuilder

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pub struct NodeBinReadArgBuilder<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count> { /* private fields */ }
Expand description

A builder for NodeBinReadArgs objects. Compatible with binrw::args!.

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impl<Field_scene_key_count, Field_material_key_count, Field_subview_key_count> NodeBinReadArgBuilder<Needed, Field_scene_key_count, Field_material_key_count, Field_subview_key_count>

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pub fn system_key_count( self, val: u32, ) -> NodeBinReadArgBuilder<Satisfied, Field_scene_key_count, Field_material_key_count, Field_subview_key_count>

Sets system_key_count to the given value.

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impl<Field_system_key_count, Field_material_key_count, Field_subview_key_count> NodeBinReadArgBuilder<Field_system_key_count, Needed, Field_material_key_count, Field_subview_key_count>

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pub fn scene_key_count( self, val: u32, ) -> NodeBinReadArgBuilder<Field_system_key_count, Satisfied, Field_material_key_count, Field_subview_key_count>

Sets scene_key_count to the given value.

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impl<Field_system_key_count, Field_scene_key_count, Field_subview_key_count> NodeBinReadArgBuilder<Field_system_key_count, Field_scene_key_count, Needed, Field_subview_key_count>

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pub fn material_key_count( self, val: u32, ) -> NodeBinReadArgBuilder<Field_system_key_count, Field_scene_key_count, Satisfied, Field_subview_key_count>

Sets material_key_count to the given value.

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impl<Field_system_key_count, Field_scene_key_count, Field_material_key_count> NodeBinReadArgBuilder<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Needed>

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pub fn subview_key_count( self, val: u32, ) -> NodeBinReadArgBuilder<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Satisfied>

Sets subview_key_count to the given value.

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impl<Field_system_key_count: SatisfiedOrOptional, Field_scene_key_count: SatisfiedOrOptional, Field_material_key_count: SatisfiedOrOptional, Field_subview_key_count: SatisfiedOrOptional> NodeBinReadArgBuilder<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count>

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pub fn finalize(self) -> NodeBinReadArgs

Builds the object.

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impl<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count> Freeze for NodeBinReadArgBuilder<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count>

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impl<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count> RefUnwindSafe for NodeBinReadArgBuilder<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count>
where Field_system_key_count: RefUnwindSafe, Field_scene_key_count: RefUnwindSafe, Field_material_key_count: RefUnwindSafe, Field_subview_key_count: RefUnwindSafe,

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impl<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count> Send for NodeBinReadArgBuilder<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count>
where Field_system_key_count: Send, Field_scene_key_count: Send, Field_material_key_count: Send, Field_subview_key_count: Send,

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impl<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count> Sync for NodeBinReadArgBuilder<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count>
where Field_system_key_count: Sync, Field_scene_key_count: Sync, Field_material_key_count: Sync, Field_subview_key_count: Sync,

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impl<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count> Unpin for NodeBinReadArgBuilder<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count>
where Field_system_key_count: Unpin, Field_scene_key_count: Unpin, Field_material_key_count: Unpin, Field_subview_key_count: Unpin,

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impl<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count> UnwindSafe for NodeBinReadArgBuilder<Field_system_key_count, Field_scene_key_count, Field_material_key_count, Field_subview_key_count>
where Field_system_key_count: UnwindSafe, Field_scene_key_count: UnwindSafe, Field_material_key_count: UnwindSafe, Field_subview_key_count: UnwindSafe,

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