Enum physis::repository::Category
source · pub enum Category {
Show 15 variants
Common,
BackgroundCommon,
Background,
Cutscene,
Character,
Shader,
UI,
Sound,
VFX,
UIScript,
EXD,
GameScript,
Music,
SqPackTest,
Debug,
}
Expand description
This refers to the specific root directory a file is located in. This is a fixed list of directories, and all of them are known.
Variants§
Common
Common files such as game fonts, and other data that doesn’t really fit anywhere else.
BackgroundCommon
Shared data between game maps.
Background
Game map data such as models, textures, and so on.
Cutscene
Cutscene content such as animations.
Character
Character model files and more.
Shader
Compiled shaders used by the retail client.
UI
UI layouts and textures.
Sound
Sound effects, basically anything not under Music
.
VFX
This “VFX” means “visual effects”, and contains textures and definitions for stuff like battle effects.
UIScript
A leftover from 1.0, where the UI was primarily driven by LUA scripts.
EXD
Excel data.
GameScript
Many game events are driven by LUA scripts, such as cutscenes.
Music
Music!
SqPackTest
Unknown purpose, most likely to test SqPack functionality.
Debug
Unknown purpose, most likely debug files.