pub enum Category {
Show 15 variants Common, BackgroundCommon, Background, Cutscene, Character, Shader, UI, Sound, VFX, UIScript, EXD, GameScript, Music, SqPackTest, Debug,
}
Expand description

This refers to the specific root directory a file is located in. This is a fixed list of directories, and all of them are known.

Variants§

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Common

Common files such as game fonts, and other data that doesn’t really fit anywhere else.

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BackgroundCommon

Shared data between game maps.

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Background

Game map data such as models, textures, and so on.

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Cutscene

Cutscene content such as animations.

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Character

Character model files and more.

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Shader

Compiled shaders used by the retail client.

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UI

UI layouts and textures.

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Sound

Sound effects, basically anything not under Music.

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VFX

This “VFX” means “visual effects”, and contains textures and definitions for stuff like battle effects.

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UIScript

A leftover from 1.0, where the UI was primarily driven by LUA scripts.

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EXD

Excel data.

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GameScript

Many game events are driven by LUA scripts, such as cutscenes.

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Music

Music!

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SqPackTest

Unknown purpose, most likely to test SqPack functionality.

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Debug

Unknown purpose, most likely debug files.

Trait Implementations§

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impl Clone for Category

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fn clone(&self) -> Category

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Category

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Category

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fn eq(&self, other: &Category) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Category

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impl Eq for Category

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impl StructuralPartialEq for Category

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more