pub struct Material {
pub shader_package_name: String,
pub texture_paths: Vec<String>,
pub shader_keys: Vec<ShaderKey>,
}
Fields§
§shader_package_name: String
§texture_paths: Vec<String>
§shader_keys: Vec<ShaderKey>
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl UnwindSafe for Material
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more