pub struct MDL {
pub lods: Vec<Lod>,
pub affected_bone_names: Vec<String>,
pub material_names: Vec<String>,
/* private fields */
}
Fields§
§lods: Vec<Lod>
§affected_bone_names: Vec<String>
§material_names: Vec<String>
Implementations§
source§impl MDL
impl MDL
pub fn from_existing(buffer: ByteSpan<'_>) -> Option<MDL>
pub fn replace_vertices( &mut self, lod_index: usize, part_index: usize, vertices: &[Vertex], indices: &[u16], submeshes: &[SubMesh] )
pub fn remove_shape_meshes(&mut self)
pub fn add_shape_mesh( &mut self, lod_index: usize, shape_index: usize, shape_mesh_index: usize, part_index: usize, shape_values: &[NewShapeValue] )
pub fn write_to_buffer(&self) -> Option<ByteBuffer>
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for MDL
impl Send for MDL
impl Sync for MDL
impl Unpin for MDL
impl UnwindSafe for MDL
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more