Struct physis::gamedata::GameData

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pub struct GameData {
    pub game_directory: String,
    pub repositories: Vec<Repository>,
    /* private fields */
}
Expand description

Framework for operating on game data.

Fields§

§game_directory: String

The game directory to operate on.

§repositories: Vec<Repository>

Repositories in the game directory.

Implementations§

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impl GameData

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pub fn from_existing(platform: Platform, directory: &str) -> Option<GameData>

Read game data from an existing game installation.

This will return None if the game directory is not valid, but it does not check the validity of each individual file.

§Example
use physis::gamedata::GameData;
GameData::from_existing(Platform::Win32, "$FFXIV/game");
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pub fn exists(&mut self, path: &str) -> bool

Checks if a file located at path exists.

§Example
use physis::gamedata::GameData;
if game.exists("exd/cid.exl") {
    println!("Cid really does exist!");
} else {
    println!("Oh noes!");
}
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pub fn extract(&mut self, path: &str) -> Option<ByteBuffer>

Extracts the file located at path. This is returned as an in-memory buffer, and will usually have to be further parsed.

§Example
use physis::common::Platform;
let data = game.extract("exd/root.exl").unwrap();

let mut file = std::fs::File::create("root.exl").unwrap();
file.write(data.as_slice()).unwrap();
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pub fn find_offset(&mut self, path: &str) -> Option<u64>

Finds the offset inside of the DAT file for path.

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pub fn read_excel_sheet_header(&mut self, name: &str) -> Option<EXH>

Read an excel sheet by name (e.g. “Achievement”)

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pub fn get_all_sheet_names(&mut self) -> Option<Vec<String>>

Returns all known sheet names listed in the root list

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pub fn read_excel_sheet( &mut self, name: &str, exh: &EXH, language: Language, page: usize, ) -> Option<EXD>

Read an excel sheet

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pub fn apply_patch(&self, patch_path: &str) -> Result<(), PatchError>

Applies the patch to game data and returns any errors it encounters. This function will not update the version in the GameData struct.

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pub fn needs_repair(&self) -> Option<Vec<(&Repository, RepairAction)>>

Detects whether or not the game files need a repair, right now it only checks for invalid version files. If the repair is needed, a list of invalid repositories is given.

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pub fn perform_repair<'a>( &self, repositories: &Vec<(&'a Repository, RepairAction)>, ) -> Result<(), RepairError<'a>>

Performs the repair, assuming any damaging effects it may have Returns true only if all actions were taken are successful. NOTE: This is a destructive operation, especially for InvalidVersion errors.

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