Struct physis::chardat::CharacterData
source · #[repr(C)]pub struct CharacterData {Show 29 fields
pub version: u32,
pub checksum: u32,
pub race: Race,
pub gender: Gender,
pub age: u8,
pub height: u8,
pub subrace: Subrace,
pub head: u8,
pub hair: u8,
pub enable_highlights: bool,
pub skin_tone: u8,
pub right_eye_color: u8,
pub hair_tone: u8,
pub highlights: u8,
pub facial_features: u8,
pub limbal_eyes: u8,
pub eyebrows: u8,
pub left_eye_color: u8,
pub eyes: u8,
pub nose: u8,
pub jaw: u8,
pub mouth: u8,
pub lips_tone_fur_pattern: u8,
pub tail: u8,
pub face_paint: u8,
pub bust: u8,
pub face_paint_color: u8,
pub voice: u8,
pub timestamp: [u8; 4],
}
Expand description
Represents the several options that make up a character data file (DAT) which is used by the game’s character creation system to save and load presets.
Fields§
§version: u32
The version of the character data, the only supported version right now is 4.
checksum: u32
The checksum of the data fields.
race: Race
The race of the character.
gender: Gender
The gender of the character.
age: u8
The age of the character. Normal = 1, Old = 3, Young = 4.
height: u8
The height of the character.
subrace: Subrace
The character’s subrace.
head: u8
The character’s selected head.
hair: u8
The character’s selected hair.
enable_highlights: bool
If hair highlights are enabled for this character.
skin_tone: u8
The character’s skin tone.
right_eye_color: u8
The character’s right eye color.
hair_tone: u8
The character’s hair color.
highlights: u8
The color of the hair highlights.
facial_features: u8
The selected facial features.
limbal_eyes: u8
If the character has limbal eyes.
eyebrows: u8
The character’s selected eyebrows.
left_eye_color: u8
The character’s left eye color.
eyes: u8
The character’s selected eyes.
nose: u8
The character’s selected nose.
jaw: u8
The character’s selected jaw.
mouth: u8
The character’s selected mouth.
lips_tone_fur_pattern: u8
The character’s selected pattern.
tail: u8
The character’s selected tail.
face_paint: u8
The character’s choice of face paint.
bust: u8
The size of the character’s bust.
face_paint_color: u8
The color of the face paint.
voice: u8
The character’s chosen voice.
timestamp: [u8; 4]
The timestamp when the preset was created.
Implementations§
source§impl CharacterData
impl CharacterData
sourcepub fn from_existing(buffer: ByteSpan<'_>) -> Option<CharacterData>
pub fn from_existing(buffer: ByteSpan<'_>) -> Option<CharacterData>
Parses existing character data.
sourcepub fn write_to_buffer(&self) -> Option<ByteBuffer>
pub fn write_to_buffer(&self) -> Option<ByteBuffer>
Write existing character data to a buffer.
Trait Implementations§
source§impl BinRead for CharacterData
impl BinRead for CharacterData
source§fn read_options<R: Read + Seek>(
__binrw_generated_var_reader: &mut R,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<Self>
fn read_options<R: Read + Seek>( __binrw_generated_var_reader: &mut R, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<Self>
§fn read<R>(reader: &mut R) -> Result<Self, Error>
fn read<R>(reader: &mut R) -> Result<Self, Error>
Self
from the reader using default arguments. Read more§fn read_be<R>(reader: &mut R) -> Result<Self, Error>
fn read_be<R>(reader: &mut R) -> Result<Self, Error>
Self
from the reader using default arguments and assuming
big-endian byte order. Read more§fn read_le<R>(reader: &mut R) -> Result<Self, Error>
fn read_le<R>(reader: &mut R) -> Result<Self, Error>
Self
from the reader using default arguments and assuming
little-endian byte order. Read more§fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
T
from the reader assuming native-endian byte order. Read more§fn read_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Self
from the reader using the given arguments. Read more§fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Self
from the reader, assuming big-endian byte order, using the
given arguments. Read more§fn read_le_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_le_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Self
from the reader, assuming little-endian byte order, using
the given arguments. Read moresource§impl BinWrite for CharacterData
impl BinWrite for CharacterData
source§fn write_options<W: Write + Seek>(
&self,
__binrw_generated_var_writer: &mut W,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<()>
fn write_options<W: Write + Seek>( &self, __binrw_generated_var_writer: &mut W, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<()>
§fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
Self
to the writer assuming big-endian byte order. Read more§fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
Self
to the writer assuming little-endian byte order. Read more