ffxiv.exe
This is the actual game executable, and theres two versions - one for DX9 and DX11. You’ll almost always be using the DX11 version, called ffxiv_dx11.exe
.
Arguments
- DEV.DataPathType
- Guessing that this controls the asset data type used by the client, this is will always be
1
.
- Guessing that this controls the asset data type used by the client, this is will always be
- DEV.UseSqPack
- Guessing that this tells the client to try to load data from SqPack files instead of from regular, uncompressed files. Seems to always be
1
.
- Guessing that this tells the client to try to load data from SqPack files instead of from regular, uncompressed files. Seems to always be
- DEV.MaxEntitledExpansionID
- This is the max entitled expansion ID that the currently logging in user has access to, you will want to set this from your login response.
- DEV.TestSID
- This is the SID you get from your login response.
- SYS.Region
- Your login region.
- language
- Your login language.
- ver
- The (base) game version string.
- DEV.GMServerHost
- This is the address of the frontier server to connect to. If empty, this will default to the official Square Enix frontier server.
- DEV.LobbyHost0X
- This is the address of the Nth lobby available to the client, these are numbered 0-9. If empty, this will default to the official Square Enix lobbies.
- DEV.LobbyPort0X
- This is the port number of the Nth lobby available to the client, these are numbered 0-9. If empty, this will default to the official Square Enix lobbies.
Note: For benchmark versions of the game, there is a whole host of graphical options available as game arguments - but this seems to be missing in the retail version.
Alternative Implementations
None.