use std::io::Cursor;
use crate::ByteSpan;
use binrw::binrw;
use binrw::BinRead;
#[binrw]
#[derive(Debug)]
enum SkeletonType {
#[brw(magic = 0u8)]
Human,
#[brw(magic = 1u8)]
Monster,
#[brw(magic = 2u8)]
DemiHuman,
#[brw(magic = 3u8)]
Weapon,
}
#[binrw]
#[derive(Debug)]
#[brw(little)]
struct PapHeader {
magic: i32, version: i32,
num_animations: i16,
model_id: u16,
model_type: SkeletonType,
variant: i32,
info_offset: i32,
havok_position: i32,
footer_position: i32,
}
#[derive(Debug)]
pub struct Pap {}
impl Pap {
pub fn from_existing(buffer: ByteSpan) -> Option<Self> {
let mut cursor = Cursor::new(buffer);
PapHeader::read(&mut cursor).ok()?;
Some(Pap {})
}
}