physis/layer/
sound.rs

1// SPDX-FileCopyrightText: 2025 Joshua Goins <josh@redstrate.com>
2// SPDX-License-Identifier: GPL-3.0-or-later
3
4use binrw::binread;
5
6#[binread]
7#[derive(Debug)]
8#[br(little)]
9pub struct SoundInstanceObject {
10    pub sound_effect_param: i32,
11    pub asset_path_offset: u32,
12    // TODO: read separam
13}