1use binrw::binrw;
5
6#[binrw]
7#[derive(Debug)]
8#[brw(little)]
9pub struct RelativePositions {
10 pos: i32,
11 pos_count: i32,
12}
13
14#[binrw]
15#[derive(Debug)]
16#[brw(little)]
17#[allow(dead_code)] pub struct Transformation {
19 pub translation: [f32; 3],
20 pub rotation: [f32; 3],
21 pub scale: [f32; 3],
22}
23
24#[binrw]
25#[derive(Debug)]
26#[brw(little)]
27pub struct Color {
28 pub red: u8,
29 pub green: u8,
30 pub blue: u8,
31 pub alpha: u8,
32}
33
34#[binrw]
35#[derive(Debug)]
36#[brw(little)]
37pub struct ColorHDRI {
38 pub red: u8,
39 pub green: u8,
40 pub blue: u8,
41 pub alpha: u8,
42 pub intensity: f32,
43}