physis/havok/
animation_container.rs1#![allow(dead_code)]
5
6use crate::havok::animation_binding::HavokAnimationBinding;
7use crate::havok::object::HavokObject;
8use crate::havok::skeleton::HavokSkeleton;
9use std::cell::RefCell;
10use std::sync::Arc;
11
12pub struct HavokAnimationContainer {
13 pub skeletons: Vec<HavokSkeleton>,
14 pub bindings: Vec<HavokAnimationBinding>,
15}
16
17impl HavokAnimationContainer {
18 pub fn new(object: Arc<RefCell<HavokObject>>) -> Self {
19 let root = object.borrow();
20
21 let raw_skeletons = root.get("skeletons").as_array();
22 let skeletons = raw_skeletons
23 .iter()
24 .map(|x| HavokSkeleton::new(x.as_object()))
25 .collect::<Vec<_>>();
26
27 let raw_bindings = root.get("bindings").as_array();
28 let bindings = raw_bindings
29 .iter()
30 .map(|x| HavokAnimationBinding::new(x.as_object()))
31 .collect::<Vec<_>>();
32
33 Self {
34 skeletons,
35 bindings,
36 }
37 }
38}